First things first. Lets start off buy plugging all the places that I got references and tutorials from.
Pixel Hive Design
http://www.pixelhivedesign.com/tutorials/Realistic+Flash+Water+Effect/
-perlin noise filter effect
Lifeteam Blog
http://www.lifeztream.com/blog/?p=99&language=en
-gave me the idea
EveryDayFlash blog
http://www.everydayflash.com/blog/index.php/tutorials/reflection-effect/
-how to create reflection with bitmapData
Ok so I’m going to run over the the bitmapData effects thing I uploaded a few days ago. I’m not going to run over the entire code right now but I will explain how it works. My ultimate goal with this is to create a game engine that allows me to put in post filters like blooms and water ripples in flash. There has not really been a lot of flash games that use bitmap filters. We’re slowly starting to see some now but for the most part its something that has been too slow in the past.
Comments (0)


In order to save money on gum always keep an empty pack of the gum on you. That way when someone sees you have a piece of gum and they explain to you that they would also enjoy a piece of gum; you can respond by taking the empty pack out and saying "Oops I must have just had the last piece".
