First things first. Lets start off buy plugging all the places that I got references and tutorials from.
Pixel Hive Design
http://www.pixelhivedesign.com/tutorials/Realistic+Flash+Water+Effect/
-perlin noise filter effect
Lifeteam Blog
http://www.lifeztream.com/blog/?p=99&language=en
-gave me the idea
EveryDayFlash blog
http://www.everydayflash.com/blog/index.php/tutorials/reflection-effect/
-how to create reflection with bitmapData
Ok so I’m going to run over the the bitmapData effects thing I uploaded a few days ago. I’m not going to run over the entire code right now but I will explain how it works. My ultimate goal with this is to create a game engine that allows me to put in post filters like blooms and water ripples in flash. There has not really been a lot of flash games that use bitmap filters. We’re slowly starting to see some now but for the most part its something that has been too slow in the past.
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